I realized as I was presenting a guided tour of UWP App Samples that I’d come full circle on a set of presentations around my experience building Windows 10 UWP apps. The overall process was kicked off in three decisions.
1) pick a framework (we settled on Prism + Unity),
2) pick a control library (we went with the UWP Community Toolkit (which is since released 2.0 by the way, updated for 1710, Fall Creators Update… there may be another presentation in the works here)).
Finally,
3) we consulted the UWP App Samples. ( https://github.com/Microsoft/Windows-universal-samples )
When it comes down to it, our goal was very ambitious, and we couldn’t have accomplished what we did without these three key pieces. I’ve presented each of them over the past several months at the Granite State Windows Platform App Devs meetup. ( https://www.meetup.com/Granite-State-NH-WPDev/ )
At the time of the presentation, the categories in the Open Sourced UWP App Samples project were these:
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App Settings,
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Audio/Video/Camera,
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Communications,
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Contacts and Calendar,
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Controls/Layout/Text,
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Custom User Interactions,
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Data,
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Deep links and app-to-app Communication,
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Devices and Sensors,
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Files/Folders/Libraries,
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Gaming, Globalization and Localization,
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Graphics and Animation,
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Holographic,
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Identity/Security/Encryption,
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Launching/background tasks,
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Maps/Location, Navigation,
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Networking/Web Services,
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Platform Architecture,
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Speech/Cortana,
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Threading,
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Tiles/Toasts/Notifications
If your app will do anything remotely associated with any of the above functionality, you need to consult the related sample projects before beginning. They aren’t production-ready samples, but they are good samples, nonetheless.
These slides don’t do any justice at all to the UWP Sample Apps project, it was really just something to throw on the big screen while folks gathered.
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